I'll update this more with my thoughts on the game, I'll be doing some playtesting over the next couple days. I'll take pictures as I do so.
Here is a link to my folder with the files I've made for the cards so far.
Function Tug of War
The rules:
Function Tug of War
Objective:
To win 2 of 3 tug of war battles
Materials:
Each player will need a set of character cards. (16 cards per set currently, these sets are
duplicates)
Setup:
Each player draws the first 3 cards from his deck. (maybe
players only get 1 card and must place whatever they get?)
Game mat (this would
make it easier to align the cards) is placed between the players.
Game play:
Players will be placing their characters down into a 3x3
grid as shown, this is done one card at a time.
The game is played simultaneously; each player selects a
character to play, as well as its location, and reveals it at the same time.
After each card is played, the players draw another card
into their hand.
This is repeated until the grid is full. At this point the calculation begins.
Calculation:
Each character has a function as well as stats that he is
looking for. These are used to determine
the player’s strength. In order to
calculate the value for a player, look at all characters in the same row or
column as him (including enemy characters).
Examples:
To calculate the
strength of this character we first note that he is looking for crowns.
Counting in his row and column there are a total of 4 crowns, so his strength
will be f(4) = 14.
This character is looking for
both green men and top hats. Looking at
his columns and rows we find 3 green men and 1 top hat, so his value will be
f(3, 1) = 6
This process should be repeated for all characters to
determine the 18 strengths.
Determining
the winner:
Once all the strengths have been calculated, players work
out their total strength for each rope.
Highest total in the column wins that rope. Player that wins the most ropes is the
winner.